package net.minecraft.block;

import java.util.Iterator;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyInteger;
import net.minecraft.block.state.BlockState;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumWorldBlockLayer;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;

public class BlockReed extends Block
{
    public static final PropertyInteger field_176355_a = PropertyInteger.create("age", 0, 15);
    private static final String __OBFID = "CL_00000300";

    protected BlockReed()
    {
        super(Material.plants);
        this.setDefaultState(this.blockState.getBaseState().withProperty(field_176355_a, Integer.valueOf(0)));
        float var1 = 0.375F;
        this.setBlockBounds(0.5F - var1, 0.0F, 0.5F - var1, 0.5F + var1, 1.0F, 0.5F + var1);
        this.setTickRandomly(true);
    }

    public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
    {
        if (worldIn.getBlockState(pos.offsetDown()).getBlock() == Blocks.reeds || this.func_176353_e(worldIn, pos, state))
        {
            if (worldIn.isAirBlock(pos.offsetUp()))
            {
                int var5;

                for (var5 = 1; worldIn.getBlockState(pos.offsetDown(var5)).getBlock() == this; ++var5)
                {
                    ;
                }

                if (var5 < 3)
                {
                    int var6 = ((Integer)state.getValue(field_176355_a)).intValue();

                    if (var6 == 15)
                    {
                        worldIn.setBlockState(pos.offsetUp(), this.getDefaultState());
                        worldIn.setBlockState(pos, state.withProperty(field_176355_a, Integer.valueOf(0)), 4);
                    }
                    else
                    {
                        worldIn.setBlockState(pos, state.withProperty(field_176355_a, Integer.valueOf(var6 + 1)), 4);
                    }
                }
            }
        }
    }

    public boolean canPlaceBlockAt(World worldIn, BlockPos pos)
    {
        Block var3 = worldIn.getBlockState(pos.offsetDown()).getBlock();

        if (var3 == this)
        {
            return true;
        }
        else if (var3 != Blocks.grass && var3 != Blocks.dirt && var3 != Blocks.sand)
        {
            return false;
        }
        else
        {
            Iterator var4 = EnumFacing.Plane.HORIZONTAL.iterator();
            EnumFacing var5;

            do
            {
                if (!var4.hasNext())
                {
                    return false;
                }

                var5 = (EnumFacing)var4.next();
            }
            while (worldIn.getBlockState(pos.offset(var5).offsetDown()).getBlock().getMaterial() != Material.water);

            return true;
        }
    }

    public void onNeighborBlockChange(World worldIn, BlockPos pos, IBlockState state, Block neighborBlock)
    {
        this.func_176353_e(worldIn, pos, state);
    }

    protected final boolean func_176353_e(World worldIn, BlockPos p_176353_2_, IBlockState p_176353_3_)
    {
        if (this.func_176354_d(worldIn, p_176353_2_))
        {
            return true;
        }
        else
        {
            this.dropBlockAsItem(worldIn, p_176353_2_, p_176353_3_, 0);
            worldIn.setBlockToAir(p_176353_2_);
            return false;
        }
    }

    public boolean func_176354_d(World worldIn, BlockPos p_176354_2_)
    {
        return this.canPlaceBlockAt(worldIn, p_176354_2_);
    }

    public AxisAlignedBB getCollisionBoundingBox(World worldIn, BlockPos pos, IBlockState state)
    {
        return null;
    }

    /**
     * Get the Item that this Block should drop when harvested.
     *  
     * @param fortune the level of the Fortune enchantment on the player's tool
     */
    public Item getItemDropped(IBlockState state, Random rand, int fortune)
    {
        return Items.reeds;
    }

    public boolean isOpaqueCube()
    {
        return false;
    }

    public boolean isFullCube()
    {
        return false;
    }

    public Item getItem(World worldIn, BlockPos pos)
    {
        return Items.reeds;
    }

    public int colorMultiplier(IBlockAccess worldIn, BlockPos pos, int renderPass)
    {
        return worldIn.getBiomeGenForCoords(pos).func_180627_b(pos);
    }

    public EnumWorldBlockLayer getBlockLayer()
    {
        return EnumWorldBlockLayer.CUTOUT;
    }

    /**
     * Convert the given metadata into a BlockState for this Block
     */
    public IBlockState getStateFromMeta(int meta)
    {
        return this.getDefaultState().withProperty(field_176355_a, Integer.valueOf(meta));
    }

    /**
     * Convert the BlockState into the correct metadata value
     */
    public int getMetaFromState(IBlockState state)
    {
        return ((Integer)state.getValue(field_176355_a)).intValue();
    }

    protected BlockState createBlockState()
    {
        return new BlockState(this, new IProperty[] {field_176355_a});
    }
}
